The book aims to give a broad introduction to deep learning and show how to implement and use various techniques in Python. It includes examples of many applications of deep learning, including image recognition, speech recognition, anomaly detection in financial data.
My 2 chapters focus on my particular interest in using deep learning to play games. I've included examples of building AI in Python with Tensorflow that can master Pong, Breakout and Go.
If you are interested, this code KVGRSF30 gives a 30% discount for the e-book version from the publishers website.